Viewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@alexandregeissmann wrote: I think @gab was talking about elements trigering actions (eg: when you scroll to this element then play that timeline, or when this element is at 50% of the scrollview,...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@josefrichter wrote: Is there a way to keep scroll position and timeline position in sync? Meaning I don't want to start playing the animation at certain point, but instead want to move the "playhead"...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@MarkHunte wrote: You could look at putting hidden multiple waypoint on the scene. Which may be the easiest. But you may lose control if the window height changes. Or you could look at getting the...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@DBear wrote: josefrichter: This is often used for various parallax effects on websites etc. Not exactly used in this way that you are asking but I understand where you're coming from. It's easier (in...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@kardog wrote: Any way to pause initial animation and then trigger it with a waypoint when the animation is going into an iframe? I am not having much luck with this. Any suggestions would be greatly...
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@TYancy wrote: The documentation provides a definition of terms. I created a timeline with a drag object that is set to control the timeline, along with an animated object that moves on to the stage,...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@jonathan wrote: Viewport [as it presently works] is defined as the region of the window that is in view. Thus it does not take into account groups/overflow. I would like to better support this. Your...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@TYancy wrote: Obviously, in a real-world situation the browser window could be any height. Setting the vertical scaling to 100% in the scene editor would cause problems with relative layouts. I put...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@gasspence wrote: You could use Hype's gesturePhase to detect the end of the drag... var x = event['hypeGesturePhase']; if (x == "end") hypeDocument.continueTimelineNamed('Grow Box Timeline',...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when an...
@TYancy wrote: Do you know how to do a wheel script rather than drag? Read full topic
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@jewo1980 wrote: Hi there - thanks for a great forum. My first post here, so I’m sorry if this is the wrong place or breaking any other rules I’m having trouble getting Waypoints.js to work when...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@MarkHunte wrote: Hi, Could you post an example project of what you are trying to do… Read full topic
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@jewo1980 wrote: Sure - this is a very simple example but with the same problem. The second waypoint is not responding as expected. waypoints.hype.zip (14.8 KB) Read full topic
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@MarkHunte wrote: The waypoints are working. The main reason is you have a pause keyframe action on the second timeline… So you need to adjust the Hype parts/ i.e what the timeline actually does. Read...
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@MarkHunte wrote: Have a look at this The start timeline keyframe on the main timeline is removed. All pause keyframes removed. The bluebox timeline now just has one animation. Both waypoint codes now...
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@jewo1980 wrote: Thanks a lot. I just assumed that you should pause the timelines to prevent them playing before the waypoint reaches the desired point in the window but I guess I misunderstood the...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@MarkHunte wrote: That may have come from you having the start bluebox timeline on the Main Timeline. I did not see it straight away and it was confusing the heck out of me why the timeline was...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@jewo1980 wrote: Sorry for that thing on the main timeline - this was just a quick example for the forum, and I did not notice it myself. It was the pausing of the other timelines that was the real...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@emcee wrote: Hi, I’ve read through this thread and am not sure about whether any implementations are suited for my needs. I’m really thrilled with the new release of the blocs integration! Currently,...
View ArticleViewport / Waypoint actions in Tumult Hype: Starting an animation when...
@jonathan wrote: The current Blocs beta has an option to associate scrolling to the Main Timeline in a Hype document, so it sounds like that will do what you want if it makes it into the final build ....
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