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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@MarkHunte wrote: Hi, Could you post an example project of what you are trying to do… Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@jewo1980 wrote: Sure - this is a very simple example but with the same problem. The second waypoint is not responding as expected. waypoints.hype.zip (14.8 KB) Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@MarkHunte wrote: The waypoints are working. The main reason is you have a pause keyframe action on the second timeline… So you need to adjust the Hype parts/ i.e what the timeline actually does. Read...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@MarkHunte wrote: Have a look at this The start timeline keyframe on the main timeline is removed. All pause keyframes removed. The bluebox timeline now just has one animation. Both waypoint codes now...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@jewo1980 wrote: Thanks a lot. I just assumed that you should pause the timelines to prevent them playing before the waypoint reaches the desired point in the window but I guess I misunderstood the...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@MarkHunte wrote: That may have come from you having the start bluebox timeline on the Main Timeline. I did not see it straight away and it was confusing the heck out of me why the timeline was...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@jewo1980 wrote: Sorry for that thing on the main timeline - this was just a quick example for the forum, and I did not notice it myself. It was the pausing of the other timelines that was the real...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@emcee wrote: Hi, I’ve read through this thread and am not sure about whether any implementations are suited for my needs. I’m really thrilled with the new release of the blocs integration! Currently,...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@jonathan wrote: The current Blocs beta has an option to associate scrolling to the Main Timeline in a Hype document, so it sounds like that will do what you want if it makes it into the final build ....

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@emcee wrote: 3.4.3.b2 ? Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@emcee wrote: Oh, I see in the embed feature. Nice I had only gotten so far as the preview. Will play around with it and see. Thanks for the pointer. Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@jonathan wrote: If you didn’t already, see this reply: New Blocs Support Hype 4.0.3 Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@pekardo wrote: Hello @MarkHunte, I’m working on a project that probably will use your solution here (waypoints mhv1.hype.zip), but I need to improve it somehow. My question is it possible the first...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

@pekardo wrote: Solved, sorry to bother you! Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

Hi, can i use this function scrolling horizontally? I think I have to change 'down' in 'left-to-right' ... is it right? Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

From reading the docs. you have to register a horizontal scroll in the options. , { offset: '50%', horizontal: true } ); and use directions left or right Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

Yes! Thank you very much Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

Excuse me, i have another question... if i use the Chrome device toolbar (because the project is for iPad), it doesn't work...is it normal? Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

Don't think it fails to trigger, looks to me like the chrome device is not respecting the viewport width. In my tests at least for iPad size, it scales the page to 100%. Safari's Resposive design...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

the problem is that I havn't an iPad Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

fabio11: iPad As mentioned here... Why not use the iOS Simulator in Xcode? Mac App Store ‎Xcode ‎Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV,...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

ow, I didn’t know it was available on the app store for free okay i try it, thank you Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

See this on a tip to using the Simulator. Previewing in Xcode Simulator Tips & Tricks @Photics got me thinking about using the simulator to look at hype exports, when you do not have a particular...

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

on the Simulator the Hype preview works well but very slowly, i also try to change Debug setting but nothing. I have a Macbook Pro i9 Big Sur...strange Read full topic

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Viewport / Waypoint actions in Tumult Hype: Starting an animation when...

It does seem a little buggy. Afer posting this I found that clicking a button seemed to hold it down. I only new this because the button drives a stepper that changes a number. Read full topic

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